Shard Sickness

Shard Sickness occurs when a living being comes into contact with a crystal shard. These crystals seem to store many souls within them. There are various types of crystals, with the color denoting their function. The sickness only lasts for one month.

All Colors

 * Curses only last 1 month
 * Buff spells step up one in duration (rounds>min or min>hr or hr>day or day>week).

Healing
Health may be stored in a crystal shards grown from the body. Unlimited amount per shard may be stored at once, but only once. Must be drained from the creator. Acts as a potion and is destroyed when used. Takes 1 round to make and 1 reaction to use.

Breath Weapon
Drain Health (lvl)d6 in a 15ft cone, usable once per week. May be used to make a Health Shard. May not be ground up and made into a potion.

Spell Storing
Spells may be stored in a crystal shard grown from the body. Unlimited Spell level may be stored at once, but only once. Must be channeled within 1 minute of creation for multiple casters. Acts as a spell scroll and is destroyed when used Takes 1 hr to make and 1 reaction to use. May be ground into dust and liquefied into a potion.

Drain Health
May forcibly remove (lvl)d6 health from a creature with Red Crystals + 1d6 psychic damage as a bonus action. DC = 10+lvl Wis save for half damage.